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Kindness
is the universal language that all people understand.
Jake
Gaither (1903-1994) College football coach
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Show What You Know
All across the country, more and more
students are being asked to show or demonstrate what they
know...rather than just to select an answer from a list of possibilities
or write down a memorized list of names and dates. This method
is called performance assessment.
- Writing. Students use
complete sentences to write a description, explanation, analysis,
or summary. More complex writing tests involve student's
evaluating an issue, solving a problem, describing a life
incident, or reporting on various topics.

- Oral Reports. Instead
of getting up in front of a group, you might use video equipment
to film an in-depth report. Or, if you take a foreign
language, you might converse with other students out loud.
- Exhibitions. This often
requires a student to produce a demonstration or live performance
for others. For example, the student might show the
historical significance of Martin Luther King's "I Have A
Dream" speech.
- Experiments. Mainly
used in science, students use experiments to show how well they
understand scientific concepts and processes. This could
include not only a hands-on demonstration, but develop
ing
hypotheses, writing up findings, and measuring and estimating
elements.
- Portfolios. These are
collections of student papers, drawings, essays and other work
that are collected and reviewed periodically. Students might
show an adult their "best work" as well as, some works
in progress.
The student may want to keep a running
portfolio of best work. We suggest keeping some of the e-Tutor
Activities and Extended Learning exercises the student has
completed.
Adapted from American
Association of School Administrators
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 Everyone, Anyone, Someone,
and No One
Once upon a time, there
was a big job to do and Everyone was responsible for completing
it. But Everyone figured that since Someone was bound to do it
(Someone always did), Everyone didn't have to. Of course, Anyone
could have done the job, but as it turned out, No One did.  
This made Someone quite
angry because it had been made clear that it was Everyone's
responsibility, not just Anyone's. Yet No One had envisioned
that Everyone would skip out on the assignment.
When an explanation was
asked for, Everyone pointed a finger at Someone only to be told that
No One had managed to do what Anyone could have done.
An Old Story
The Memory Game
Observe how your memory
works as you respond to the following questions. What do you
think of first, second and so forth?
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What did you have for
breakfast last Sunday?
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What is the nicest
thing anyone ever did for you?
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What is the song of a
robin? A crow? A swallow?
For many of us,
remembering in a group is great fun: for others, it is an
impediment. You will want to establish for yourself whether
working with other people is helpful for you. Here are a few
games you can play in a group to make your learning more
fun and
successful. You might:
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Play
"Jeopardy" with the facts.
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Create tests for each
other.
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Create a situation
wherein you use all the knowledge at once.
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Play "pass the
ridiculous story," in which you make the information so
weird that it is easy to remember.
The Next Step Magazine
Persistence
Nothing in this world can
take the place of persistence. Talent will not; nothing is more
common than unsuccessful people with talent. Genius will not;
unrewarded genius is almost a proverb. Education will not; the
world is full of educated derelicts. Persistence and
determination alone are omnipotent. The slogan "press
on" has solved and always will solve the problems of the
human race.
Calvin Coolidge,
President U.S. 1923-1929
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There
is nothing wrong with making mistakes. Just don't respond with
encores..
Author
Unknown
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Why Don't People Work?
Why
is it so difficult to get "to work?" B.C. Forbes
suggests that, "whether we find pleasure in our work or whether we
find it a bore, depends entirely upon our mental attitude towards it,
not upon the task itself." Our motivation, in large part,
depends on whether we look upon our activity as a source of enjoyment
or a source of drudgery. 
The
labels we put on activity seem to have something to do with
this. The word "work" stimulates an unpleasant
response. Then we fasten the word "hard" in front of it,
and it becomes even more unpleasant. "Hard work" seems
to imply there is something distasteful about human effort applied
over an extended time to an activity for which compensation is given. Perhaps we should change words.
We should call time spent
playing golf or watching TV ....work, and see if we get a different emotional
response. Or maybe the barrier towards working goes deeper than
surface emotions. It is a well-known fact that those who work
the longest hours with the most satisfaction are those who work for
themselves. 
The
Life Extension Institute found that people starting earlier and
working longer are more relaxed, less tense, than those who work fewer
hours. Medical experts say the reason people become tired is not
because they do too much....but because they do too little.
Dr.
James Montague said he never knew a person who suffered from
overwork. There were many, however, who suffered from too much ambition
and not enough action. Dr. Charles Mayo found much the same
thing. "I have never known a person who died from
overwork. But there were many who died from doubt, he
said. The greatest benefit we derive from doing just a little
more than we have to is that, for some strange reason, we just feel
better. On those days that we get an early start and fill our
day with busy activity we end up feeling good about it. Perhaps
when we spend our time in this way we are fulfilling a bigger purpose
for our life.
Adapted
from The Public School Administrator
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Speak
Kindly
Like
adults, children respond well to kindness. While what you say
and the tone of your voice indicates how you are feeling, your child will
interpret your words and tone as direct messages about his own
self-worth. So speak gently and kindly, and your children will
listen. There's no need to sound like an old shrew to get their
attention.
Stop
yelling. Shouting at children or to your spouse creates tension
in the air, bad vibes around the house, and noise pollution in your
head. It is not a good idea. Don't pr each, nag, lecture,
or pontificate either. Stop all the harping and blaming. Drop all criticism either direct or disguised. Don't bully,
scream, call names, or threaten. For some of us, this is much
easier to say than to do. We grew up in families that screamed
and shrieked, blamed, and poked fun at one another, so it feels almost
natural to do it.
When
you find yourself becoming overwrought, take time to unwind...go for a
walk or call a friend. Clear your head first, then, when you are
ready, talk things over. Remember, every interaction has
tremendous potential to hurt or heal, to wound or inspire. And
in the midst of chaos your simple act of kindness can turn their day
and yours around.
Adapted
from Wonderful Ways to Love a Child, Judy Ford
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Personal Space
Have you
ever wondered why you feel uncomfortable when people stand too close
to you? In 1959, Dr. Edward Hall wrote The Silent Language.
This was the book that started the entire field of nonverbal
communication. One part of Dr. Hall's book described how
individuals feel about the territory around them. Dr. Hall said
that every organism lays claim to and defends a certain space around
it. Bacteria, animals, and men are all alike in this
aspect. Today, this is called personal, or psychological space. According
to Dr. Hall, the preferred distance for normal conversation is about
three to four feet for Americans. Under normal conditions, if
people move in too close, you automatically back away to establish the
proper territory around you. If you cannot back away, you become
defensive, hostile or aggressive. In
diffe rent cultures, the distance during normal conversation varies,
with Americans being the most distant. This is often a cultural
shock when Americans travel to other countries, especially if they are
unaware of what is customary. Pushy
is the way you probably would describe anyone who invades your
personal space. Most likely, the individual makes you feel
uncomfortable, or even irritated and angry. In your attempt to
back away a little, you may also hurt the other person's feelings.
The individual, in turn, wonders why you are so aloof and
standoffish. To
communicate effectively, you need to be aware of the varying distances
people prefer under different conditions. This shouldn't be hard
to do if you observe the people around you, and experiment a little to
see what works best for you.
Adapted from Working
Smart
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One
deed is worth a thousand speeches
American
Proverb
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Magnificent
March Site:
A Sunken Ship's
Tale: This interactive, flash-based game was produced by the
Montreal Museum of Archaeology and History and is based on research
associated with the discovery of the wreck of the Elizabeth and Mary
which sank in 1690. Your challenge is to excavate and restore
artifacts from the ship. You do this by exploring the Excavation Site.
When your cursor turns into a pointing hand, use various tools to
uncover artifacts, load them into the Plastic Bin, and take them to
the Laboratory. Once in the lab, click on the bin to begin restoring
it. The site is not very intuitive so it might be best to explore it
yourself before you turn your child loose. Working together might
make it easier too. It takes time to figure this out. Luckily, you can
return and continue where you left off. http://uneepaveraconte.net/english/intro.htm
Music Theory: An
interactive website with music theory tutorials for students and
teachers by Ricci Adams. Lesson topics include: staff, clef, and
ledger lines; note duration; measure and time signatures; rest
duration; dots and ties; simple and compound meter; odd meter; steps
and accidentals and more. A chord calculator, staff paper generator,
and matrix generator are available for online use. You can download
the stand-alone version of the trainers and utilities. There is also a
forum for sharing information and asking questions. Nicely done, Flash
intensive.
http://www.musictheory.net/index.html
Famous Trials:
An interesting resource from Doug Linder, faculty, University of
Missouri Kansas City. A straight-forward homepage full of thumbnails
that lead to various trials throughout history. From Socrates to OJ
Simpson, you'll find timelines, photos, excerpts from the trial, maps
and other pertinent materials. You will also find thought-provoking
sections such as Exploring Constitutional Conflicts and Searching for
Evil. But wait, There's More will lead you to other trial links.
http://www.law.umkc.edu/faculty/projects/FTrials/ftrials.htm
Braille Bug: The
Braille Bug web site was launched on January 4, 2002, in honor of the
birthday of Louis Braille--inventor of the tactile code used by blind
and visually impaired people. The information, activities, and games
found on the Braille Bug website are designed to teach children in
grades 3 through 6 about Braille. It features an assortment of games
and activities and is also fully accessible to *all* visitors.
Children who are blind or visually impaired can enjoy the activities
right along with their sighted classmates. However, they will need
special software and/or hardware on their computers. http://www.afb.org/braillebug
PaPa iNk: PapaInk
is an international online gallery of children's art. The
creators of the website provide no-cost archival services to
organizations and individuals all over the world, enabling the set-up
and building of permanent galleries of children's art. This
is a great service with amazing images.
http://www.papaink.org/gallery/home/index.html
Hurricane of '38:
Look back in time with this PBS site to study the science and history
of this massive hurricane. The survivor accounts of the storm can be
harrowing, so they might not be appropriate for younger students.
Lesson ideas are available in the areas of history, economics,
geography, and civics.
http://www.p bs.org/wgbh/amex/hurricane38/index.html
Spring into Spring!
From the Knowledge HQ Staff
Copyright © 2008 Knowledge Headquarters, Inc. All Rights Reserved. www.knowledgehq.com
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